Abstract:Long-context reasoning remains a central challenge for large language models, which often fail to locate and integrate key information in extensive distracting content. Reinforcement learning with verifiable rewards (RLVR) has shown promise for this task, yet existing methods are limited by low-confusability distractors and sparse, outcome-only reward signals that cannot supervise intermediate reasoning steps. To address these issues, we introduce \textsc{LongTraceRL}. For data construction, we generate multi-hop questions via knowledge graph random walks and leverage search agent trajectories to build \emph{tiered distractors}: documents the agent read but did not cite (high confusability) and documents that appeared in search results but were never opened (low confusability), producing training contexts that are far more challenging than those built by random sampling or one-shot search. For reward design, we propose a \emph{rubric reward} that uses the gold entities along each reasoning chain as fine-grained, entity-level process supervision. This rubric reward is applied only to responses with correct final answers (positive-only strategy), distinguishing the reasoning quality among correct responses and preventing reward hacking. Experiments on three reasoning LLMs (4B--30B) across five long-context benchmarks demonstrate that \textsc{LongTraceRL} consistently outperforms strong baselines and encourages comprehensive, evidence-grounded reasoning. Codes, datasets and models are available at \href{https://github.com/THU-KEG/LongTraceRL}{https://github.com/THU-KEG/LongTraceRL}.
Abstract:Model internals encode rich information about how a large language model (LLM) processes its training data; however, post-training data engineering largely relies on external signals and ignores rich intrinsic signals lying in model internals. We propose SAERL, a data engineering framework for LLM reinforcement learning (RL). It models three intrinsic data properties: diversity, difficulty, and quality, using model internals extracted with Sparse Autoencoder (SAE), an advanced mechanistic interpretability tool. Each property grounds a concrete data engineering operation: SAE-space clustering with moderate batch mixing for batch diversity control, a difficulty proxy for easy-to-hard curriculum ordering, and a quality probe for data filtering. SAERL improves average accuracy by 3.00% over vanilla GRPO and reaches target accuracy with 20% fewer training steps on Qwen2.5-Math-1.5B, with consistent gains across model scales and RL algorithms. Experiments show that SAE transfers effectively across model families and scales, serving as a lightweight and reusable data engineering tool. These results demonstrate that model internals are a powerful and practical source of signals for post-training data engineering.
Abstract:Story generation aims to automatically produce coherent, structured, and engaging narratives. Although large language models (LLMs) have significantly advanced text generation, stories generated by LLMs still diverge from human-authored works regarding complex narrative structure and human-aligned preferences. A key reason is the absence of effective modeling of human story preferences, which are inherently subjective and under-explored. In this work, we systematically evaluate the modeling of human story preferences and introduce StoryRMB, the first benchmark for assessing reward models on story preferences. StoryRMB contains $1,133$ high-quality, human-verified instances, each consisting of a prompt, one chosen story, and three rejected stories. We find existing reward models struggle to select human-preferred stories, with the best model achieving only $66.3\%$ accuracy. To address this limitation, we construct roughly $100,000$ high-quality story preference pairs across diverse domains and develop StoryReward, an advanced reward model for story preference trained on this dataset. StoryReward achieves state-of-the-art (SoTA) performance on StoryRMB, outperforming much larger models. We also adopt StoryReward in downstream test-time scaling applications for best-of-n (BoN) story selection and find that it generally chooses stories better aligned with human preferences. We will release our dataset, model, and code to facilitate future research. Related code and data are available at https://github.com/THU-KEG/StoryReward.
Abstract:Creating interactive STEM courseware traditionally requires HTML/CSS/JavaScript expertise, leaving barriers for educators. While generative AI can produce HTML codes, existing tools generate static presentations rather than interactive simulations, struggle with long documents, and lack pedagogical accuracy mechanisms. Furthermore, full regeneration for modifications requires 200--600 seconds, disrupting creative flow. We present MAIC-UI, a zero-code authoring system that enables educators to create and rapidly edit interactive courseware from textbooks, PPTs, and PDFs. MAIC-UI employs: (1) structured knowledge analysis with multi-modal understanding to ensure pedagogical rigor; (2) a two-stage generate-verify-optimize pipeline separating content alignment from visual refinement; and (3) Click-to-Locate editing with Unified Diff-based incremental generation achieving sub-10-second iteration cycles. A controlled lab study with 40 participants shows MAIC-UI reduces editing iterations (4.9 vs. 7.0) and significantly improves learnability and controllability compared to direct Text-to-HTML generation. A three-month classroom deployment with 53 high school students demonstrates that MAIC-UI fosters learning agency and reduces outcome disparities -- the pilot class achieved 9.21-point gains in STEM subjects compared to -2.32 points in control classes. Our code is available at https://github.com/THU-MAIC/MAIC-UI.
Abstract:Reward models (RMs) are crucial for the training of large language models (LLMs), yet they typically rely on large-scale human-annotated preference pairs. With the widespread deployment of LLMs, in-the-wild interactions have emerged as a rich source of implicit reward signals. This raises the question: Can we develop reward models directly from in-the-wild interactions? In this work, we explore this possibility by adopting WildChat as an interaction source and proposing a pipeline to extract reliable human feedback, yielding 186k high-quality instances for training WildReward via ordinal regression directly on user feedback without preference pairs. Extensive experiments demonstrate that WildReward achieves comparable or even superior performance compared to conventional reward models, with improved calibration and cross-sample consistency. We also observe that WildReward benefits directly from user diversity, where more users yield stronger reward models. Finally, we apply WildReward to online DPO training and observe significant improvements across various tasks. Code and data are released at https://github.com/THU-KEG/WildReward.
Abstract:Recent advances in multimodal large language models (MLLMs) mark a shift from non-thinking models to post-trained reasoning models capable of solving complex problems through thinking. However, whether such thinking mitigates hallucinations in multimodal perception and reasoning remains unclear. Self-reflective reasoning enhances robustness but introduces additional hallucinations, and subtle perceptual errors still result in incorrect or coincidentally correct answers. Existing benchmarks primarily focus on models before the emergence of reasoning MLLMs, neglecting the internal thinking process and failing to measure the hallucinations that occur during thinking. To address these challenges, we introduce MM-THEBench, a comprehensive benchmark for assessing hallucinations of intermediate CoTs in reasoning MLLMs. MM-THEBench features a fine-grained taxonomy grounded in cognitive dimensions, diverse data with verified reasoning annotations, and a multi-level automated evaluation framework. Extensive experiments on mainstream reasoning MLLMs reveal insights into how thinking affects hallucination and reasoning capability in various multimodal tasks.
Abstract:Instruction following aims to align Large Language Models (LLMs) with human intent by specifying explicit constraints on how tasks should be performed. However, we reveal a counterintuitive phenomenon: instruction following can paradoxically interfere with LLMs' task-solving capability. We propose a metric, SUSTAINSCORE, to quantify the interference of instruction following with task solving. It measures task performance drop after inserting into the instruction a self-evident constraint, which is naturally met by the original successful model output and extracted from it. Experiments on current LLMs in mathematics, multi-hop QA, and code generation show that adding the self-evident constraints leads to substantial performance drops, even for advanced models such as Claude-Sonnet-4.5. We validate the generality of the interference across constraint types and scales. Furthermore, we identify common failure patterns, and by investigating the mechanisms of interference, we observe that failed cases allocate significantly more attention to constraints compared to successful ones. Finally, we use SUSTAINSCORE to conduct an initial investigation into how distinct post-training paradigms affect the interference, presenting empirical observations on current alignment strategies. We will release our code and data to facilitate further research
Abstract:Understanding research papers remains challenging for foundation models due to specialized scientific discourse and complex figures and tables, yet existing benchmarks offer limited fine-grained evaluation at scale. To address this gap, we introduce RPC-Bench, a large-scale question-answering benchmark built from review-rebuttal exchanges of high-quality computer science papers, containing 15K human-verified QA pairs. We design a fine-grained taxonomy aligned with the scientific research flow to assess models' ability to understand and answer why, what, and how questions in scholarly contexts. We also define an elaborate LLM-human interaction annotation framework to support large-scale labeling and quality control. Following the LLM-as-a-Judge paradigm, we develop a scalable framework that evaluates models on correctness-completeness and conciseness, with high agreement to human judgment. Experiments reveal that even the strongest models (GPT-5) achieve only 68.2% correctness-completeness, dropping to 37.46% after conciseness adjustment, highlighting substantial gaps in precise academic paper understanding. Our code and data are available at https://rpc-bench.github.io/.
Abstract:Reinforcement learning (RL) has emerged as a critical technique for enhancing LLM-based deep search agents. However, existing approaches primarily rely on binary outcome rewards, which fail to capture the comprehensiveness and factuality of agents' reasoning process, and often lead to undesirable behaviors such as shortcut exploitation and hallucinations. To address these limitations, we propose \textbf{Citation-aware Rubric Rewards (CaRR)}, a fine-grained reward framework for deep search agents that emphasizes reasoning comprehensiveness, factual grounding, and evidence connectivity. CaRR decomposes complex questions into verifiable single-hop rubrics and requires agents to satisfy these rubrics by explicitly identifying hidden entities, supporting them with correct citations, and constructing complete evidence chains that link to the predicted answer. We further introduce \textbf{Citation-aware Group Relative Policy Optimization (C-GRPO)}, which combines CaRR and outcome rewards for training robust deep search agents. Experiments show that C-GRPO consistently outperforms standard outcome-based RL baselines across multiple deep search benchmarks. Our analysis also validates that C-GRPO effectively discourages shortcut exploitation, promotes comprehensive, evidence-grounded reasoning, and exhibits strong generalization to open-ended deep research tasks. Our code and data are available at https://github.com/THUDM/CaRR.
Abstract:Search agents have achieved significant advancements in enabling intelligent information retrieval and decision-making within interactive environments. Although reinforcement learning has been employed to train agentic models capable of more dynamic interactive retrieval, existing methods are limited by shallow tool-use depth and the accumulation of errors over multiple iterative interactions. In this paper, we present WebSeer, a more intelligent search agent trained via reinforcement learning enhanced with a self-reflection mechanism. Specifically, we construct a large dataset annotated with reflection patterns and design a two-stage training framework that unifies cold start and reinforcement learning within the self-reflection paradigm for real-world web-based environments, which enables the model to generate longer and more reflective tool-use trajectories. Our approach substantially extends tool-use chains and improves answer accuracy. Using a single 14B model, we achieve state-of-the-art results on HotpotQA and SimpleQA, with accuracies of 72.3% and 90.0%, respectively, and demonstrate strong generalization to out-of-distribution datasets. The code is available at https://github.com/99hgz/WebSeer